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The canvas

Sketch. Branch. Ship.

Prototyper is the infinite surface where designers, agents, and your existing Claude Code or Codex subscription share one room. Sketch a screen, branch into three variants, find the one yes hiding among a thousand no's.

Pictures don't ship.

On the canvas, every shape is context. And every context becomes code.

  • Sketch becomes shape.

    Drop a sketch, screenshot, sticky, or brief on the canvas. The agents read every shape as context — they don't just produce, they consume.

    See sketch reading
  • Three takes, one canvas.

    Fork a design into three directions. Keep all of them visible at once — no tabs, no lost state. Pick the yes; archive the nos without deleting them.

    See branching
  • The room is multiplayer.

    Cursors for the humans, ghosts for the agents, one set of files underneath. Your team and the Claude Code you already pay for, working the same surface.

    See multiplayer
Many hands

Multiplayer for agents — and the people behind them.

The hero demo isn't a video. Every cursor, sticky, and shape up there is real product UI rendering live.

Context lives on the canvas

Drop anything in. They read it.

Branch, don't commit

Three takes side by side. Pick the one yes.

Sketch in. Code out.

The hand-drawn wireframe is the brief.

Open a canvas. See what's hiding.

Sketch a flow, drop in a screenshot, or describe a feature. The agent builds it on the canvas — branch, compare, ship the one yes.