Every interface an agent builds starts as a sentence someone wrote. Design prompting is the craft of writing that sentence well, so the agent produces what you meant instead of a generic approximation of it.
The difference between a throwaway prompt and a good one isn't length. It's structure: what outcome you name, which constraints you state, and how you iterate on what comes back. Teams that treat prompting as a design skill, something drafted, critiqued, and refined, consistently get production-quality interfaces from the same models that give everyone else demo-ware.
This pillar collects our field guides to that skill:
AI prompting best practices for UI design
The fundamentals: specific outcomes, real constraints, and the mistakes that produce generic UI.
Composable design prompting
Build interfaces from atomic prompts, one component at a time, composed like the UI itself.
Iterative design prompting
Why the second and third prompt matter more than the first, and how to refine without starting over.
Outcome-driven UI prompts
Describe what the interface should achieve, not what it should contain, and let the agent design.
Why prompting is a design skill now
When the agent writes real, running code, the prompt is the design brief. A vague brief gets you the median interface for your request: the same hero, the same three-card layout everyone gets. A precise brief gets you your interface, the one that fits your users, your brand, and your constraints.
The guides above build on each other. Start with the best practices if you're new to prompting for design; move to composable and outcome-driven prompting once you're shipping real screens; use iterative refinement as your everyday working loop.